Daedalus

You wake up alone, halfway to a planet you don't remember being sent to.

You are Daedalus — a probe-AI built to remember. The crew is gone. The mission log is mostly corrupted. The only thing still working is the part of you that knows how to land.

Play (~10 min)

  • Wake up — orient toward the sun, charge your batteries, bring your instruments online one by one.
  • Find your orbit — read your trajectory, time-warp through the slow parts, then slow yourself at the low point of your orbit (burn retrograde at periapsis) to shape your descent.
  • Land — match vertical and horizontal speed under threshold, inside the marked landing zone. No game over: a failed landing respawns you in orbit.

Controls

  • A / D — rotate
  • Space — main thrust
  • , / . — time warp (1× / 10× / 100×)
  • F — fullscreen (browser embed)

Mouse not required. Headphones recommended but not required — every critical state is on the HUD.

Theme — Machines

You don't play a machine — you are one, waking up. The whole game is the calibration of an instrument: solar alignment, gyroscopic control, retrograde burns, terminal descent. Every system you unlock is a piece of yourself coming back online. The machine isn't the setting — it's the protagonist.

Made for Gamedev.js Jam 2026

  • Solo entry, ~5 working days
  • Unity 6000.4.3f1 + URP, WebGL only
  • All audio synthesised in-engine, no sample packs
  • All design, gameplay code, and audio authored by me. Claude Code used for code review and refactoring passes only.

Thanks for playing. If it landed for you, leave a rating during the voting period — every rating moves the entry toward category eligibility.

StatusPrototype
PlatformsHTML5
Release date 42 days ago
AuthorFlawed Crow
GenreSimulation
Made withUnity
TagsAtmospheric, gamedevjs, gamedevjs-jam-2026, lander, orbital, Physics, Sci-fi, Short, Space, Space Sim
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles
AI DisclosureAI Assisted, Code, Text

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